bg3 can you have multiple spiritual weapons. Music in the Blood: Bard 7/Sorcerer 5. bg3 can you have multiple spiritual weapons

 
 Music in the Blood: Bard 7/Sorcerer 5bg3 can you have multiple spiritual weapons  Meanwhile

Very Rare. The Monk in BG3 is a class that utilizes very few weapon and armor choices but provides. damage in a 6m/20ft blast centered on the target. It can even serve for other martial classes running Hill Giant gloves, then placing those points into Dex to get this. This is good at later levels when we get access to gear and advanced spells. Each time it is sustained it sets the expiration time of the spell to the end of the next round. BG3 is the third main game in the Baldur's Gate series. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. The Blood of Lathander. 1. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Everyone can already cast multiple levelled spells on their turn in 5e. Once you have the haste spell, there will be particular. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. You can choose between several different weapons, and each has a different Weapon Action. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Then when you get past level five, upcast spirit guardians. Music in the Blood: Bard 7/Sorcerer 5. Due to how immunities to enchanments are handled, this does. It. Magic Weapon, Spiritual Weapon: 5: Spirit Guardians, Crusader’s Mantle: 6: War God’s Blessing: 7: Stoneskin, Freedom of Movement: 8:. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Gather your party and venture forth! 1. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. It also has a +1 Enchantment but deals significantly less damage than a Longsword. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Act 2 weapon breaks nat 1s and makes. Instant/quick short rests, and only two short rests per long rest. The Baldur's Gate 3 Legendary. I can't figure out how to break the wall. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. Please contact the moderators of this subreddit if you have any questions or concerns. Cleric spells to use often include magic like Bless for attack rolls, Spiritual Weapon for consistent damage to far-away targets, and Spiritual Guardians for melee. 4. ago. g. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. 1. Duration: 10 turns. (right) Subscribe to Premium to Remove Ads. The strongest build for Shadowheart is a Life Domain Cleric Build. 14. lsx file on this line for level 2 spells. Duration: 10 turns. This takes after 5E. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Damage: 1d8 + 1. How to Multiclass Select Add Class on the Level-Up Menu. You can choose between several different weapons, and each has a different Weapon Action. ) to any attack and damage rolls made with this weapon. Look at where your weapons are on your HUD. Once it's turn comes around you can control it like another character. The life cleric channel divinity has got me out of many sticky situation and shadowheart had managed multiple times to outheal the damage dealt and keep me in the fight. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. Properties Cost: Action + Channel Oath Charge Details. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It’s pretty difficult to obtain, as you can see in our. For those who want to use them they can be game breaking. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Elemental, 4. There is nothing that says you can't have more than one at once, the only limit is the number of times you can cast it before your spell slots or the duration runs out. Joined: Feb 2022. I may have to add it to my list and see if it is just bugged or not. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. Location: The Mind Flayer Colony at the end of Act 2. Actions. When used as a Coating, the Serpent Fang Toxin grants an additional 1d6 Poison Damage to active weapons that land. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Weapons are usually obtained as rewards. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Duration: 10 turns. Spiritual Weapons are a type of creature in Baldur's Gate 3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. . In BG3, any of them work, just use matching equipment for your style. for sneak attack, but sneak attack isn't hard to get with the normal stipulations. You can also take some other Action during your turn on round 1, beyond using your bonus action to cast spiritual weapon. Round 1: Spirit Guardians, free bonus action for non-spell use. Some characters might be able to dual wield daggers or hold two crossbows. Magic items are from a good mixture of Barbarian and Druid. - Specially nasty for Tempest Clerics. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. If you have a rapier, longsword, mace, quarterstaff, warhammer, or anything else that isn’t a Light weapon, then you won’t be able to dual wield. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). Weapon Properties in BG3. • 4 mo. TL;DR. Join. That sounds like Spiritual Weapon to me. 11. The actions that a Character can perform are based on their Class and Equipment. Prepared Spells: You can prepare three spells before starting the new adventure. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). This Weapon receives its own turn in combat. Round 3: Spell, weapon attack, dodge, or cantrip. • 3 mo. Duration: 10 turns. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. I've tried reloading, restarting the game, changing between ranged and melee, changing my main weapon (a 2 handed spear) to something else (a 1 handed sword) and then back and I've tried attacking. TWF will do far more damage if your weapons have any added damage. So im guessing the dagger would be needed for that. It is the best spell. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. Passives. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. LeviticusDivine • 3 mo. Cleric of True Knowledge: Cleric 10/Wizard 2. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Others can choose to ignore them. Especially when you have such a long gap. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. TWF will do far more damage if your weapons have any added damage. The hard limit is 4x caster level,but you'll never realistically get that high. No such limit exist as far as I can find. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. But, if you want to maximize the use of a Wizard, you need to consider the best build for Wizard in BG3, which means using the best spells, races, subclasses, and. Damn that just broke my heart. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. 2. If you do not, the weapon continues to attack the previous round’s target. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. fathertime25 • 3 yr. Holy Warrior: Cleric 7/Ranger 5. Hellflame Cleave: Spew hellish flames and strike your foes. Karlach – She can hit. It receives the following Class Action:Your BG3 proficiency bonus is always linked to your character level, and increases by one every fourth level increase, as follows: Level 1 – 4: +2 proficiency bonus. you just have to reload and try again if you get the bug. you'll noticed that bows only have a range of 60 ft when in PnP they have way more. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Silver Sword of the Astral Plane. "cmdr jorval" has a video in at least one of his ea playthroughs that talks about the forge and how to avoid the bug. 13. Spiritual weapon is a spell that only does exactly what it says it does. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. Get the bark, then go back to the underground forge that was in the blighted village. 3d4 (3~12) Thunder damage. As a cleric main in both tabletop. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. txt. ago. Holy Wrath: Barbarian 6/Cleric 6. My druid has 1. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. There is no restriction saying how many you can have out. Grym is a L8 construct with 300hp that you fight when you try to start up the Adamantine Forge in the Underdark. - Spiritual weapon is the obvious one missing from the cleric list. Classes that can gain Weapon Bond. You. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Shar's Spear of Evening. ago. Make sure you pick Pact of the Blade at level 2 of course. Each time you attack with the weapon, you expend one piece of ammunition. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 has a problem - Many of the 'unique' magical. No the Feat Two Weapon Fighting dont Stack, when you have gloves use another feat or When you have hte Feat use other Cloves. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. 4. You perform the ritual over the course of 1 hour, which can be done during a short rest. Clerics get some pretty strong summons, but only later on. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. BG3 Only Lets A Character Use Divine Intervention Once. BG3 is the third main game in the Baldur's Gate series. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. This guide originated from my YouTube video,. Here’s a list of potential Baldur’s Gate 3 console commands: Ctrl+1: change paper doll armour type. BabyPandaBBQ. Finesse. Healing Hands: Cleric 10/Paladin 2. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). Resistant to Force. Can also your characters with the dual wielder feat and it'll drop the offhand immediately. But there is no way to "sheathe" my. While the damage isn't high, it's at least Force type, so usually irresistible. You can Summon a pact weapon, or Bind the one you are wielding, making it magical. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. 1. I only see one option in the action menu, and it's the summon. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. This mace offers 1d6+6 bludgeoning damage, an. There are many facets to Spellcasting in BG3, and there’s a lot that goes into how each Spellcaster works, since they are all a little different. The best Barbarian multiclass options in BG3. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. There are several different types of weapons that have the Thrown keyword in BG3. I haven’t played everything though. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Each round after the first, you can use a move action to redirect the weapon to a new target. Duration: 10 turns. In general, by this level spiritual weapon has fallen off pretty hard to the point where most clerics aren't even using it anymore. Read on to learn more about this spell, its effect, range, and duration, as. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. damage in a 6m/20ft blast centered on the target. You can buy it from him and trade other items of equal value like weapons and knick-knacks. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. You also add the corresponding bonuses (+1, +2, etc. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. ArtOfFailure • 13 days ago. Makes sense though not sure where I got it would be more. Spell scrolls can be used by anyone. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. I am a bot, and this action was performed automatically. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. Inner Peace, Outer Rage: Barbarian 8/Monk 4. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. 10. 5e, the rule is. Sleep spell is the perfect non-lethal option at low levels. Gust of Wind. By: cyberarmy. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. ago. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Showing 1 - 7 of 7 comments. Dexterity would be my choice, cause it can help with armour and weapons, while strength won't help you with armour. 1. 15 Weapon – The. So im guessing the dagger would be needed for that. Additionally, there are a few other magical weapons that have the Thrown property by default. You need a weapon that has the Light property. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Mikaleus • DRUID • 3 yr. 2x Minor elemental, 5. For weapons, take a dagger/shield and a light crossbow. ago. You can make wisdom and intelligence your dump stats. Baldur's Gate 3 Related Guides. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. Here’s an exhaustive list of all the BG3 spells in the RPG. BG3 is the third main game in the Baldur's Gate series. The Tharciate Codex. It's a great way to make your summoned weapon a tanky distraction. Spiritual Weapon Tips & Notes for BG3. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. Master of Short Rests: Bard 7/Warlock 5. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. " - So even with all the additional attacks you have I'm BG3 using bonus actions, there is still a chance GWF DOES MORE damage - haha!Baldur’s Gate 3 pulls quite a few rules from Dungeons & Dragons 5E, with one of the most complex rules being multiclassing —the ability to pull attributes of multiple classes together to make. It's a great way to make your summoned weapon a tanky distraction. Keep in mind, most objects thrown are unlikely to damage enemies as these weapons do. Necessary. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. In the self-same trial you can use command:drop or disarm to get a copy of a weapon your characters have. Spells which create a damaging effect at a point in space (like Fireball) or affect a character directly (like Hold Person) do not require an Attack Roll, but often. But as it is, we have so many magic weapons. While spiritual weapon won't benefit from rage, it can be up cast to do a lot more damage then what i would gain using a strength weapon with rage, and since movement is part of the bonus action , having 2 bonus actions from thief rogue would let. They never base actual quest decisions around being able to knock people out, it's still going to be "kill or talk" 90% of the time. Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. You can't dual wield versatile weapons that can be used in a one hand with a shield or two handed for a bit more damage. Inner Peace, Outer Rage: Barbarian 8/Monk 4. 65 = 6. The githyanki-exclusive bonuses can also be enabled by being disguised as one. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. You can NOT use your action to make an attack with a spiritual weapon. Or, in other terms, your plot armor card can only be played once. I can only attack with my main hand. All Helmets In Baldur’s Gate 3 →. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Meraziel • 13 days ago. But in 5e, you need to use a bonus action to control the summons. Owned by Anders, who you meet as part of. To add to this, a single level in wizard, now go learn misty step from a scroll. The best Barbarian multiclass options in BG3. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Constitution and charisma should be above average or high. Summon a floating, spectral Trident that attacks your enemies alongside you. BG3 is the third main game in the Baldur's Gate series. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. Only one Spiritual Weapon may be summoned at. Spiritual Weapon: At level 3, the War Domain Cleric gains. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Yes. It such bad movement range that it can't ever catch up to any enemies if they have a. It's correct within the context of the question. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Tav00001. Thats 3-4d8 per spell level. While the damage isn't high, it's at least Force type, so usually irresistible. This can be achieved by opening the Lava Valve to flood much of the chamber with lava (low spots are filled with lava. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Bear in mind that some characters' class is closely intertwined with their story, and respeccing them will not change this. Then take it from altar and cast 'Sunbeam' spell on the Solar lance. it is the Eldredge blast of cleric spellsAll 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. Vision of the Absolute is a really good weapon for a defensive-oriented character. For unique magical gear to be magical. However, as per PnP rules a sword bard can only choose from duelling or two weapon fighting, archery is not available to them (it's College of Swords, not College of Bows). Level 5 – 8: +3. Maul Blow: Smash into a target with your mighty head. 5d8. And a Spiritual Weapon weapon attack. Potent Spellcasting problem. You also have the option to opt-out of these cookies. 18m. Opportunity Attack can be unlocked by the following classes: All Classes . When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Martial weapons also require having proficiency in that specific weapon to unlock additional abilities and actions using said weapon type. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. It is a great mechanic that may be daunting for a newcomer to use. ago. It also has a +1 Enchantment but deals significantly less damage than a Longsword. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Re: Thrown Weapons and Extra Attack. In my opinion clerics are behind other casters in the current state. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. Ammunition. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Throughout the game, players will meet possible NPCs that can be. It also has some support utility for applying pressure on enemies. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. I suspect that spirit guardians considers sanctuary as being invisible. Sacred Weapon is an Oath of Devotion Paladin Action. Here are the best weapons you can find in Act 1. Sentinel : Can make reaction tracks if a close-range ally takes a. Type: Reaction . Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. And the reason it feels bad isn't. Location: The Mind Flayer Colony at the end of Act 2. Owned by Anders, who you meet as part of. It does not matter if you win the fight with 53/55 hp or 12/55 hp. Automatically attack an enemy moving out of your reach. Weapons can have various special properties: Property. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Unlocked by extracting Venomous Fang. ago. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. This list will focus on weapons and armor that are the most useful in more general terms. " So Spiritual Weapon is in Larian's version of BG3 just not ours. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Round 2: Weapon attack, dodge, or cantrip. Creatures. It receives the following Class Action: Greataxe Slash: Cleave into your target with your mighty head. Place the Blood of Lathander on an altar. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the. A slew of updates, which mostly corrected bugs, have also added a few new items into the game. Yes, attacking with both weapons will use both your action and your bonus action. fextralife. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. e. And it's unreasonably weighted toward +1 daggers. You cannot duel wield with a longsword in 5e. Divine Intervention is acquired when your Cleric hits Level 10. Ctrl+4: show interactable objects. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. However, it can still take damage from spells that influence a large area. In BG3 you can also use healing potions as a BA (which I think is great). ago Incredibly easy to exploit. With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. In every round after you cast the spell, for its duration, you can use your bonus action to move the spiritual weapon up to 20 feet and attack a creature within 5 feet of the spiritual weapon. Yes, you can have multiple fighting styles, so long as they are different. In BG3 Heavy armor is better than tabletop because it doesnt have minimum str requirements, and magical heavy armor gives actual damage reductions, a significant bonus not present in tabletop.